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Indoor Tennis Ball Tournament
 
WHAT (About the tournament)

Ever felt like playing competitive cricket on the weekend and couldn't do much about it because you ...
didn't have the appropriate kit to play 'proper' cricket,
didn't have a team that you could play with,
didn't have a league where you could play,
didn't want to get injured playing cricket and miss the next day's work,
were always betrayed by the weather, or
just couldn't find 6 hours at one go to commit to a cricket match!!

Well, someone's on your side!!

Actually, the entire team behind DreamCricket.com feels your dilemma and have come up with something that might get you to change into sneakers, even if it is paired with business casuals.

DreamCricket.com announces ..
The inaugural HARD TENNIS BALL Indoor Cricket Tournament.

You read it right ... HARD TENNIS BALL.
No messy pads, jock straps, boxes, helmets, gloves!
Just show up with your bats and tennis balls ... and HAVE A BLAST!

>

You might even win the TROPHIES & FREE HOURS at the DreamCricket's indoor facility.

So sign up for some fun, entertainment and ... well, some smashing good times with the bat and ball.

WHERE (Tournament Venue)
  • 5 Jill Court, Building 14, Door 16, Hillsborough, NJ 08844, USA
  • ALL FOUR NETS in the facility (close to 4,000 sq. ft.) shall be opened up for a spacious match-play experience.
Schedule
 
WHEN (Dates)
  • Saturday, 20 FEB 2010 (All 3 "Group Stage" matches - Group A)
  • Sunday, 21 FEB 2010 (All 3 "Group Stage" matches - Group B)
  • Saturday, 27 FEB 2010 (2 Semi Final matches & 1 Final match)
Schedule for the Semi Finals and Finals on 27 FEB 2010:

TIME
6:15PM - 7:15PM
TEAMS
DERBY v Dream Runners
TYPE OF MATCH
Semi Final-1 (Group-A Winner v Group-B Runner Up)
7:30PM - 8:30PM
DESI WARRIORS v WOODLOT
Semi Final-2 (Group-A Runner Up v Group-B Winner)
8:45PM - 9:45PM
Winner of Semi Final-1 v Winner of Semi Final-2
FINAL
10:00PM
Awards Ceremony
Awards Ceremony
WHAT TIME (Start times and Durations)

  • Start at 6:00PM sharp on EACH of the above days, except on 27 FEB 2010.
  • THREE MATCHES will be played on each of the above 3 days, each match lasting ONE HOUR.
  • The actual schedule will be finalized and exact dates for the matches announced on this page.
  • Keep checking this space!

Teams
 
HOW (Format)
  • 2 groups (Group A & Group B).
  • 6 Teams.
  • Each team plays 2 "Group Stage" matches.
  • Top 2 teams from each group go to Semi Finals (one team will be eliminated from each group).
  • There will be a total of 9 matches.
  • Finals will decide the Champions.
WHO (Players)
  • 6 players will play for each team in a match.
  • Team can register a squad of upto 8 players.
  • Important: Players MUST have played in at least 2 of their 3 matches to qualify for the Finals.
WHO (Teams)
The following TEAMS have already signed up:
TEAM NAME
DERBY
MAIN CONTACT PERSON
Rimal
DESI WARRIORS
Manish
SIX HIPPIES
Wahid
WOODLOT
Sriram
DREAM RUNNERS
Rushi
N/A
N/A
Registration
 
NOW WHAT! (Entry/ Sign up/ contact)

ENTRY FEE: $ 100.00 / TEAM
TO SIGN UP, email: sales@dreamcricket.com

Entry fee can be paid in the form of:
  • Cash
  • Check
  • Credit Card (MasterCard/VISA)
Important: If paying by check, checks need to be made payable to "Indus Business Solutions".

Rules
 
Special Indoor Cricket Rules
Note: The missing details under certain rules shall appear in due course.

Rule 1 - Fielding a Team

  1. A game is played with two teams, each with a maximum of 6 players.
  2. Each team must have a nominated captain. The captain must be one of the players.
  3. The minimum number of players in an 6-a-side game is 4.
  4. A game must proceed when scheduled, if a minimum of 4 players for each team is present.
  5. To Play, a player must be able to both bat and bowl, except as in Rule 8 (Substitutes).

Rule 2 - The Game

  1. The game consists of 1 batting and 1 bowling innings per team.
  2. Each innings consists of 6 overs.
  3. Each dismissal will result in the batting side losing 5 runs, and other penalties (i.e. misconduct) will be 5 runs or multiples of 5 runs, or as specified in individual centre rules.
  4. Every player must bowl 1 over except in the case of Rule 8 (Player Short/Substitutes/Injured Players). The umpire is to be informed of the bowler's name before the commencement of each over.
  5. A bowler can not bowl 2 overs. The fielding side will be penalized 5 runs for each over offended. This means that captains must ensure that with only 2 overs remaining, they DON'T have a bowler who has not yet bowled an over.
  6. A delivery commences at the moment a bowler (with the ball in their hand) starts their run up, and ends at the moment the next delivery of the over commences. This means that a wicket which occurs before the commencement of the next delivery (as per this definition) counts against the delivery in which it occurs. Sometimes runs have been scored, but while the batsmen are preparing for the next delivery, and before the bowler commences the next delivery, a wicket occurs (for example, while waiting for the bowler to commence the next delivery, the non-striker wanders out of his/her crease and the bails are broken at the non-striker's end. Regardless of how many runs were already scored on that delivery, the score for that delivery becomes minus 5). This rule also has implications for judging how many fielders are in each half of the court - there must be no more than four in either half of the court at the moment the delivery commences, as per this rule. But be warned, most players are not aware of this one.
  7. Each innings is divided into 3 sections of 2 overs each, referred to by players as "partnerships".
  8. Teams bat in pairs, with each pair batting for 2 overs. Before the commencement of their 4 overs, each pair of batsmen must inform the umpire of their respective names.
  9. Batsmen continue batting for the entire 2 overs, whether they are dismissed or not. When a player is dismissed, 5 runs are deducted from their team's score.
  10. At the completion of each over, batsmen must swap ends. This is because all batsmen shall bat only from one predetermined end as opposed to both ends.
  11. No batsman may bat more than once, except in the case of Rule 8 (Player Short).
  12. A team may not declare an innings closed.
  13. The team compiling the higher number of runs is the winner of the game.

Rule 3 - Uniforms

  1. As such, uniforms will not be enforced in this tournament, although it is highly suggested that players wear comfortable sports gear.
  2. The following will be enforced strictly as far as footwear is concerned, however.
  3. Players are required to wear rubber-soled shoes (or sneakers)
  4. Players will NOT be allowed to participate in the tournament:
    • bare feet
    • in spiked or any other hard-soled shoes that could damage the playing surface
    • in "chappals" or sandals or flip-flops.

Rule 4 - The Toss

  1. DreamCricket will not provide umpires for this tournament. The umpire designated and mutually agreed upon by the teams shall toss a coin or token to determine the order of the innings. The umpire will advise which team is to call.
  2. Teams may negotiate the order of innings prior to the toss with the consent of the umpire.

Rule 5 - Playing Equipment

  1. This is a "hard tennis ball" tournament and hence hard tennis balls will be used. Captains of the teams can agree to play with "used" tennis balls.
  2. DreamCricket will ONLY provide stumps and, where requested, wicket-keeper's gloves. (Hard tennis balls can be "hard", after all!)
  3. Teams shall be responsible for bringing their own bats, balls and any other type of traditional cricket equipment they'd like to use during the matches.

Rule 6 - Umpires

  1. DreamCricket will NOT provide umpires for this version of the tournament.
  2. It is suggested that, where possible, teams show up to the premises with extra individuals in their squad to function as umpires.
  3. Teams are responsible for resolving conflicts arising from umpires' decisions.
  4. Captains are responsible for ensuring that any conflicts arising from umpire's decisions don't get out of hand.

Rule 7 - Late Arrivals

  1. ...
  2. ...

Rule 8 - Players short/ Substitutes

  1. ...
  2. ...

Rule 9 - Field Placement

A. Fielders Per Half Court

  1. The court is divided into two halves with the dividing line being the non-striker's running crease. No more than 2 fielders may field in either half of the court from the moment the bowler commences their run up until the ball leaves the bowler's hand. On the line is considered in the other half. If this rule is contravened, the umpire will call "No Ball".
B. Fielders on Pitch
  1. With the exception of the bowler, no fielder (including a wicket keeper), can move on or extend over the pitch from the commencement of the bowler's run up until the ball is played at by the batsman or passes the striker's wickets. If this rule is contravened, the umpire will call "No Ball".
C. Wicket Keeper
  1. A fielder is classified as a wicket keeper if they take up position behind the stumps at the striker's end in the area designated for the wicket keeper.
  2. The area designated for the wicket keeper is between the imaginary lines extending along the extremities of the pitch to the back net and the line running at right angles through the stumps at the striker's end.
  3. The wicket keeper must take up a position with both feet wholly inside the designated area and cannot move out of that area until the ball leaves the bowler's hand. If this rule is contravened, the umpire will call "No Ball".
  4. The wicket keeper cannot take the ball either in front of or from the side of the wickets, with the exception of when the ball strikes the batsman's person or equipment. If this rule is contravened, the umpire will call "No Ball".
  5. The wearing of gloves by the wicket keeper is optional.
  6. A wicket keeper is optional.

Rule 10 - Dead Ball/ Over

  1. ...
  2. ...

Rule 11 - Scoring

A. Runs may be scored as follows:

  1. When both batsmen cross between the batting crease and the non-striker's crease and make good their ground. One run is scored (called a "physical" run). Bonus runs as defined in Rule 11A(1), B(1), B(4) and E will only be scored if the batsmen successfully make a physical run as described in Rule 11A(1).
  2. When a batsman hits the ball with the bat or the hand(s) holding the bat, into a perimeter netting, this includes balls unintentionally deflected by the batsman's protective equipment, deflected by fielders and unintentionally deflected from the non-striker's person or equipment, the following bonus runs will apply:
    ZONE A (FRONT NET - net behind striker's wicket) 0 RUNS
    ZONE B (SIDE NET) 1 RUN
    ZONE C (SIDE NET) 2 RUNS
    ZONE D (BACK NET - net behind bowler's wicket) 4 RUNS ON BOUNCE
    ZONE D (BACK NET) 6 RUNS ON FULL ZONE B of C onto ZONE D 3 RUNS ON FULL
  3. The scoring zone that the ball strikes first will count with the exception of a ball coming off Zone B or C onto Zone D.
  4. The top net is neutral. A ball hit via the top net onto the Zone D net on the full scores 6 bonus runs for the batting side.
  5. When a fielder causes an overthrow, physical runs will be scored when the batsmen cross between the batting crease and the non-striker's crease and make good their ground. An "overthrow" results from the deliberate effort of a fielder throwing, flicking, slapping or kicking the ball in an attempt to strike the wicket and cause a run out, or at any other time the ball is live.
  6. The batting team will be credited with a 2 run penalty when the umpire calls a delivery "No Ball", or "Wide”. If the batsman plays a "No Ball" into a scoring zone, the zone score and the physical runs made will be added to the 2 run penalty. Any physical runs made off a "Wide" will be added to the 2 run penalty.
B. Reasonable Control
  1. If in the opinion of the umpire, the fielder, whilst attempting to run out the batsman, does not have "reasonable control" of the ball and it hits a scoring zone, the relevant bonus runs will apply.
  2. "Reasonable control" may be defined as the deliberate attempt by a fielder, which causes the ball to noticeably change from its original path to the direction of the intended target wickets in an attempt to run the batsmen out. Flicking, slapping and kicking the ball fall within this definition.
  3. Any net zones struck as a result of a reasonably controlled attempt will not result in bonus runs being scored. If the umpire is uncertain that the ball was reasonably controlled, the bonus net score will count.
  4. A ball deflected by a fielder into a scoring zone after the ball has been hit by the striker's bat or the hand(s) holding the bat, will score the relevant zone score. [See Rule 11A(iii) above].
C. Balls deflected into scoring zones off the batsman's person (eg. leg) where no contact has been made with the bat will not score bonus runs. Only physical runs may be scored.

D. If a batsman is given "Out", the batting team will lose 5 runs. All previous runs scored off that delivery will not count.

E. Where a ball strikes a zone scoring tape or corner conduit, the higher zone score will count.

F. In case of a scoreboard error, unless the captain of the fielding team or the batsmen at the wicket appeal about the score before the commencement of a new over, or before the players leave the court in the case of the last over of each innings, the scoreboard will be assumed to be correct.

Rule 12 - No Ball

A "No Ball" will be called when:
  1. The ball is thrown, not bowled. If the umpire is not totally satisfied with the fairness of the delivery, "No Ball" will be called at the moment of delivery. Note: to be deemed a legal delivery, the bowler's arm must not be straightened in the delivery action. If the elbow remains bent, to the same degree, throughout the delivery action, it's a fair delivery. This is a subtle but important distinction, and one not well understood by many players. The arm does not have to be straight ... but it cannot go from bent to straight (or vice versa) during the delivery action.
  2. Any part of the bowler's front foot is not grounded inside the return crease and behind the popping crease at the moment of delivery. (Note: Any part of the front foot on the line is a "No Ball"). Further discussion on this particular rule can be found in the Umpiring section.
  3. Any part of the ball, when bowled underarm, pitches on or before the underarm line. Self-explanatory ....
  4. There are more than 4 fielders in either half of the court at the commencement of the bowler's run up. [See Rule 9A - Field Placement].
  5. The wicket keeper moves outside the 'keeper's designated area before the ball leaves the bowler's hand, or the 'keeper takes the ball in front or from the side of the stumps. [See Rule 9D(ii) and Rule 9D(iii)].
  6. A fielder, other than the wicket keeper, has any part of their body in the wicket keeper's area or on the pitch, before the ball is played at by the striker or passes the striker's wickets. [See Rule 9D(i) and 9C - Field Placement]. "Any part of their body in" or "on" includes the defined area's edge. It also includes just leaning over the edge of the pitch etc.
  7. A bowler changes style of bowling (ie. overarm to underarm, left arm to right arm or vice versa) or changes which side of the wicket they are bowling from (ie. from over the wicket to around the wicket or vice versa) without first informing the umpire and receiving verbal and signalled acknowledgement from the umpire [See Rule 14]. This last condition is particularly important. If a bowler signals, but the umpire does not see it, that bowler is going to be particularly unimpressed if he gets a wicket but the umpire calls "no ball" for not indicating change of direction. It is therefore very important that umpires keep an eye on the game (discussed elsewhere) and, where a bowler indicates he did in fact indicate the change which the umpire failed to see, the bowler gets a full explanation of the need to gain verbal and signalled acknowledgement from the umpire. There are some tips related to this in the Umpiring section.
  8. The bowler depresses the net or any part of the netting's support structure in Zones D or C with any part of their body (usually their foot or back) during the course of their run up. This rule is usually transgressed by the bowler using the net to push-off, with their foot or back, at the beginning of their run-up.
  9. The ball, when bowled, passes over, or would have passed over, the striker's front shoulder, either on the full or bounce, when the striker is in a normal stationary batting stance. The rules define normal batting stance as the stance the batsman adopts at the time of the bowler's delivery stride, though umpires usually just make a judgement based on the height of the batsman and what would be considered a "normal" batting stance - it is asking a bit too much for the umpire to be looking at the bowler in his bowling stride and the stance of the batsman at the same time, although obviously peripheral vision can give some indication. This is regardless of the ball hitting the striker's bat or person. The striker must have part of their back foot behind the batting crease when the ball passes or would have passed the batting crease to be entitled to the call of "No Ball" in this case. The back foot need not be grounded behind the batting crease. Note: The umpire may regard an exaggerated batting stance in the crouched position as unfair play, unless of course that is the stance the batsman adopts every ball ... there are many styles in cricket, and even more in indoor cricket.
  10. Any part of the ball, when bowled, initially lands off the pitch before reaching the line of the batting crease. Questioning a number of umpires on this one, I have found a couple of different opinions on what the call should be if the ball initially lands on the pitch, but on its second or third bounce it lands off the pitch. Most state they would call "no ball", although the rules don't actually state this. I would suggest you ask your centre management or tournament management, if this situation is not more clearly stated in the applicable set of rules.
  11. A mankad is illegally attempted. The umpire will call "No Ball, Dead Ball". The ball will not count as part of the over and 2 runs will be added to the batting team's score. See Rule 17F(iii) for the definition of an illegal mankad attempt.
  12. A bowler makes more than 2 unsuccessful (but otherwise legal) mankad attempts in any one over - the 3rd unsuccessful attempt will be called "No Ball, Dead Ball". The ball will not be counted as part of the over and 2 runs will be credited to the batting team's score. [As in Rule 17F(iv)].
  13. The ball, after being bowled, hits the top or side net before reaching the batsman. Now, don't laugh. I have seen some very good indoor cricketers do this, having totally lost control of the ball. Always good for a laugh, as long as you're not the fielder who cops the ball in the back of the skull. The umpire, having no sense of humour, will call "No Ball, Dead Ball". The ball will not be rebowled and 2 runs will be credited to the batting team's score - as if the bowler's embarrassment isn't enough penalty.
  14. A fielder, or a permanently attached part of a fielder (with the exception of the bowler) moves onto or extends over the pitch from the commencement of the bowler's run up until the ball is played at by the striker or passes the striker's wickets. [See Rule 9B]

Rule 13 - Wide Ball

  1. ...
  2. ...

Rule 14 - Bowler changing direction/ style

  1. A bowler must advise the umpire if they intend to change their bowling style (ie. overarm to underarm, left arm to right arm or vice versa) or sides of the wicket (ie. over the wicket to around the wicket or vice versa).
  2. The umpire must use the correct hand signal to indicate to the bowler that their change of bowling style has been noticed. The onus is on the fielding team to ensure that the umpire is aware of the bowling change.
  3. When a bowler changes direction or style, the change is to both batsmen unless a difference is advised.
  4. The umpire must advise both batsmen of the change and only one advice need be given unless there is a further change.
  5. "No Ball" will be called if a bowler contravenes this rule.
  6. If the batsmen believe the umpire has overlooked a change they may appeal for a "No Ball", however the umpire's decision is final.

Rule 15 - Ball leaving the Playing Area

  1. Any ball, when bowled, that leaves the playing area or lodges in the net as a result of being hit by the striker, will be called "Dead Ball" by the umpire and will be rebowled. This includes balls coming off the striker's bat onto the non-striker or fielders prior to leaving the playing area. No runs will count and the original striker must face the ball again.
  2. Any ball, when bowled, that leaves the playing area without being touched by the batsman or the fielding side will be called "Dead Ball" by the umpire and rebowled.
  3. Any ball that leaves the playing area as a result of an attempted run out by a fielder will be called "Dead Ball" by the umpire. All runs made off the ball, prior to it leaving the court, will count. batsmen must have crossed to be eligible to score a physical run. Under these circumstances the ball will not be rebowled.

Rule 16 - Appeals

  1. The umpire will not give a batsman out unless appealed to by the opposing team. An appeal must be made prior to the next ball being bowled.
  2. An appeal will cover all ways of a dismissal.
  3. The umpire will have final jurisdiction on all appeals and retains the right to alter their decision provided it is done promptly.

Rule 17 - Modes of Dismissal

All the regular modes of dismissal shall apply.
There shall be certain exceptions/ changes to certain modes of dismissal as follows:
  1. Bowled: If the wickets are struck by the ball, including coming from the batsman's person or equipment, and at least one of the bails is completely and permanently removed. Note: The base plate of the stumps is considered to be part of the wickets.
  2. Caught: If a ball, coming from the striker's bat or their hand(s) holding the bat, is caught before it touches the ground. The striker will be out "caught" should the ball pass from the bat onto the striker's body, or vice versa, before being caught.
    1. A catch may be taken off all boundary netting except a direct hit on the full to the 6 net (Zone D). A ball passing from a fielder's hand or body directly onto the 6 net, on the full, and then caught, will result in the striker being not out and the bonus runs will count. The striker will be out "caught" if a ball is hit into the side netting (Zones B or C) before passing onto the back net (Zone D) and is caught without touching the ground.
    2. Should a ball hit the non-striker and then be caught before touching the ground, the striker will be out.
    3. The striker will be given out if the ball is caught after it has come from their bat or the hand(s) holding the bat and then deflected onto their protective equipment.
    4. A batsman will not be out "caught" if the ball came from the bottom wire supporting the net.
  3. Interference (normally referred to as "Obstructing the Field"):
    A batsman can be given out for interference:
    1. If either batsman deliberately interferes with the ball whilst it is in play.
    2. If either batsman deliberately obstructs or interferes with any member of the fielding team, bearing in mind that the fielder has the right of way provided they are legitimately fielding the ball. Note: Even if they are running in a "straight line" between the batting creases, it is the batsman's responsibility to avoid fielders.
    3. If the ball is struck or stopped by the striker more than once except when preventing the ball from hitting the stumps. This may only be done with the bat or body but not with the hands. No runs may be scored as a direct result of such action. Any attempt to do so would be interference.
    4. The non-striker cannot impede the line of delivery of a bowler. This will be deemed interference and the umpire will warn the non-striker to move. Refusal to heed the warning will result in a 5 run penalty. Note: Should any player deliberately endanger an opponent, irrespective of the right of way provisions, they will be dealt with under the Misconduct Rule. [See Rule 19].

Rule 18 - Interference

  1. batsmen must not have their running path unfairly impeded. If in the umpire's opinion this constitutes unfair play, the batsmen are not to be given out and all runs will count. The fielding team will be issued a warning. A 5 run penalty will be issued to the fielding team for a second occurrence. Note: A player may not be guilty of obstruction if they do not move.
  2. The fielder has right of way provided they are legitimately fielding the ball.
  3. If the ball is bowled, then deliberately fielded prior to the batsman having the opportunity to hit the ball, the fielding team will be penalised 5 runs for unfair play and the ball will be re-bowled.

Rule 19 - Misconduct

  1. ...
  2. ...

Rule 20 - Umpires Intervening to Send Player Off

  1. ...
  2. ...

Rule 21 - Illegal Entry/ Exit into/ out of Playing Area

  1. ...
  2. ...

Rule 22 - Runners

  1. ...
  2. ...

Rule 23 - End of Over/ Game

  1. An over is completed when off the last delivery:
    1. The ball is fielded and held over the stumps at either end whilst at least 1 batsman is in their crease and the umpire calls "Over".
    2. All players on the court regard the ball as being "Dead" (ie. no further play is possible).
    3. A wicket falls, excluding a mankad (subject to it being a legal delivery) and the umpire calls "Over".
  2. The umpire will end the match by calling "Game" after all of the prescribed overs have been bowled.
  3. No run penalties may be imposed after the umpire calls "Game".
  4. Any misconduct occurring after "Game" has been called should be referred to DreamCricket.com management for possible further action.
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